
The GP37 assault rifle people like that you paid Nimble an arm and a leg for, is stuck with only a x1.6 zoom reflex sight until Tier 3 unlocks a knob on it. "The tactical helmet has thermal vision!" is also a long wait (Though Tactical helmet is great anyways out of the box). Or "The Bulat armor is kick ass and holds 2 artifacts!" is stuck with Zero artifacts for a while. Which means stuff like "The UDP/March is a full auto hangun!" isn't true for a while. Tier 3 though, the calibration tools are only in the 3rd area a new player won't get reaching any time soon without a speedrun shortcut guide open in their lap. The first two Upgrade tiers you can get the tools for super fast. One "Clarification for Newbies" about armor and guns. But that Berill armor Owl sells sucks unless you are doing nothing but gunfights nowhere near radiation, so any armor worth a damn costs a ton or is a later on faction unlock (that costs a ton). Or making up for 10 pound plot objects you need to lug around in the early game unless you think you are ready to kill 12+ Bloodsuckers the old fashioned way.ĭownsides, not so hot at saving you from bullets and mutant headbutts. Net gain of +8.5 carry capacity, that's a lot of extra looted ammo and pristine guns to sell off.


It's Tier 2 upgrades combined mean it will only weigh 1.5, while also giving you +10 carry weight (get the carry weight, NOT the so slow you don't notice the difference health regen).

Really wish there was a better visual distinction for the "Will/won't buy" threshold.īumming around in your default Sunrise suit is also a good time for looting and early game explorations. Though I will admit, the front of the boat is littered with discarded "It looks like it had only 2 bars missing even if I squint" guns.

As a fellow newbie, 500-700ish realy game resales adds up, when it's helping to pay for your repairs.
